> ## Documentation Index
> Fetch the complete documentation index at: https://hyperframes-feat-thread-message-stack.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Storyboards

> For multi-scene work, don't prompt the scenes one by one — prompt the plan: the arc, the per-frame beats, and the pacing rule the build follows to fill them in.

export const DocsVideo = ({src, poster, title, autoPlay = false, loop = false, portrait = false}) => {
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    </div>;
};

[Variables and templating](/prompting/variables-and-templating) was about reusing one composition across many renders. This page is the other axis of scale: one film with many scenes. Past a handful of beats, describing each scene from a blank page — "then frame 2 shows X, then frame 3 shows Y" — is the slow way and the way that drifts, because nothing ties the frames to each other. The fast way is to prompt the **plan** once — the throughline, the job each frame does, the rule that paces reveals — and let the build put frames against it.

This narrative vocabulary is a writing discipline, not additional `STORYBOARD.md` schema: the workflow translates the plan into the smaller machine-readable shape the build consumes.

<Note>
  "Storyboard" is also a question the agent asks in the [opening interview](/prompting/overview#the-interview-what-the-agent-asks-first) — answering yes there means the plan, the sketches, and the build get reviewed with you pass by pass on a live board. That answer changes the review process, not the route, and either way the plan this page teaches is what the build works from.
</Note>

## Prompt the plan, not the scenes

A storyboard is a short, structured document that sits above the individual frames: one arc, one direction block that every frame inherits, and a light per-frame spec (not a full description) for each key moment. The workflow reads the plan and builds each frame's HTML sub-composition against it — so a plan that's precise about the *shape* of the film produces frames that already agree with each other on pacing, palette, and payoff, without you re-stating any of that per frame.

The trigger is naming the arc and asking for a storyboard rather than a single scene:

> Storyboard a 3-frame piece: hook → substance → landing, silent, \~15 seconds, with a callback that pays off the opening motif.

Everything below is the vocabulary that turns "storyboard" from a loose word into a plan the build can execute in one pass.

## State the film's shape once

Before any frame, fix four things that every frame will be judged against:

* **Message** — the one-sentence thesis the whole film has to prove. If a frame doesn't serve it, cut the frame, not the message.
* **Arc** — the beat sequence, named plainly: `Hook → Substance → Landing`, or `Hook → Problem → Solution → Proof → CTA`, or a shape word like "listicle" if the frames are parallel entries rather than a rising sequence.
* **Audience** — who it's for, in a phrase. It calibrates tone and jargon for every frame at once.
* **Mood** — one music/energy descriptor (e.g. "tense synth pulse, resolving to warm") that every frame's pacing should agree with, even in a silent piece.

Say these four once, up front, and no individual frame prompt needs to re-justify its tone.

## Set the direction once, apply it to every frame

A storyboard's direction block is the rules every frame obeys without restating them. Four are worth naming explicitly:

**Two-color discipline.** Name a ground color and one ink color, and say the rule out loud: nothing ever gets a second hue for emphasis — a bigger moment is bigger through inversion, weight, scale, or density, not a new color.

* ❌ `use the brand colors, plus a highlight color for the important bits`
* ✅ `ground: deep navy; ink: warm white. Emphasis = invert, scale up, or go denser — never a third color.`

**VO-paced reveals.** The rule itself is in [Media and audio](/prompting/media-and-audio#pace-reveals-to-the-narration); a storyboard is where you *apply* it per frame — at t=0 only what the narrator is saying is on screen, each part arriving on its spoken cue. Pair it with a hold behavior: say whether a held frame stays fully still or gets a subtle idle (never a slow drift or "breathing" — that reads as unfinished, not as a choice). If the piece is silent, keep the rule's shape but swap the trigger: reveals land on named timestamps instead of spoken clauses — the pacing still has to be deliberate, there's just no VO to key it to.

**One breather.** Across the whole film, name exactly one frame as the breather — the deliberately calmer, more static beat, or the longest held read. Every other frame keeps developing continuously. Naming it prevents the build from either over-animating the one frame that's supposed to let the audience exhale, or under-animating the rest to match it.

**The negative list.** One list of banned visual clichés, stated once and checked against every frame as it's built — not a fresh list per frame, but a standing filter applied per frame: no purple-blue AI gradients, no bokeh, no browser chrome, no drop-shadow cards, no infinite loops or randomness. Swap in whatever clichés are wrong for *your* film; the point is naming them before a frame drifts into one.

## Give each frame a job

With the direction block covering everything shared, each frame's own prompt only needs to say what's different about it:

```text theme={null}
[type]        the frame's category      hook · benefit_highlight · social_proof · cta
[persuasion]  the rhetorical device     before/after · numbered enumeration · counterexample · callback + distillation
[beat]        the emotional beat        recognition + tension · aha · resolve + inevitability
[focal]       the one thing the eye lands on
[roles]       what's foreground / supporting / background, assigned explicitly
```

`persuasion` and `beat` are the two worth never skipping — they're what stops a frame from being "a scene that shows the stat" and turns it into "a scene that proves the stat, and here's how it *feels* to land." A frame with a named persuasion device and beat gives the build a reason for every choice; a frame with only a visual description gives it none.

## The callback

Introduce a motif early — a shape, a mark, a phrase, a piece of color — and have it return later, denser or fuller, as a deliberate payoff. Say both halves in the plan: where the motif is planted, and how it changes when it returns.

> A single thin accent dot appears top-right in frame 1 at low weight. In the landing frame, that same dot expands and fills into the full logo lockup — same motif, now complete.

Without stating the return explicitly, a rebuild is free to treat the early motif as throwaway texture — the callback only works if the plan says the second appearance is the *same* element, not a new one that resembles it.

## Worked example: a silent 3-frame storyboard

<Tip>
  `storyboard-mini` below is deliberately small and silent — three frames, \~15 seconds, no narration — so the whole pattern (arc, direction block, per-frame job, one breather, one callback) is checkable in a single cheap render before you write a longer, narrated storyboard.
</Tip>

> Storyboard a 3-frame, \~15-second, 1920x1080 piece. Silent — no narration, no VO track. Message: "Fernwell gives you back the hours other tools take." Arc: Hook → Substance → Landing. Audience: small-team operators evaluating a new tool. Mood: tense synth pulse resolving to warm.
>
> Direction for every frame: ground color deep navy `#0b1220`, ink color warm off-white `#f4efe6` — nothing else gets a hue; emphasis is inversion, scale, or density only. Reveals stage on internal timestamps (the piece is silent, so no spoken cue) — at each frame's t=0 only its first element is on screen, the rest arrive on the timestamps below. Holds stay fully still, no drift or breathing. No purple-blue AI gradients, no bokeh, no browser chrome, no drop-shadow cards, no infinite loops or randomness.
>
> Frame 1 — Hook (0.0–4.0s), type: hook, persuasion: counterexample, beat: recognition + tension, focal: the headline. At 0.0s: bold ink headline "Most tools slow you down." slams in, centered. At 1.5s: a single thin accent dot (ink color, small, low weight) fades in top-right — the motif, planted quietly. Hold from 3.0–4.0s.
>
> Frame 2 — Substance, **the breather** (4.0–10.0s), type: benefit\_highlight, persuasion: numbered enumeration, beat: aha, focal: the stat. This is the one deliberately calmer, more static frame in the piece — everything else develops continuously, this one mostly holds. At 4.0s: the accent dot from frame 1 carries over, now larger, sitting quietly left-of-center. At 5.0s: a big stat "3.2 hrs / week" fades in beside it, no motion after it lands. Static hold 6.0–10.0s.
>
> Frame 3 — Landing (10.0–15.0s), type: cta, persuasion: callback + distillation, beat: resolve + inevitability, focal: the completed motif. At 10.0s: the accent dot from frames 1–2 expands and fills into the full Fernwell wordmark lockup — same motif, now complete, denser and larger. At 12.0s: tagline "Fernwell. Built for flow." stamps in below it. Hold 13.5–15.0s.

<DocsVideo title="HyperFrames video: Storyboard Mini" src="https://static.heygen.ai/hyperframes-oss/docs/images/prompting/storyboard-mini.mp4#t=0.1" loop />

*Rendered from the prompt above, unedited — no audio track, exactly as asked.*

## Related

<CardGroup cols={2}>
  <Card title="Anatomy of a one-shot prompt" icon="list-ordered" href="/prompting/anatomy">
    The six-part skeleton a single beat uses — the same discipline, one frame at a time.
  </Card>

  <Card title="Recreating something you saw" icon="film" href="/prompting/recreating-references">
    Transcribing motion frame by frame — the same rigor a storyboard's per-frame timestamps need.
  </Card>

  <Card title="Design systems and brand" icon="palette" href="/prompting/design-systems">
    The two-color discipline and brand tokens a storyboard's direction block draws from.
  </Card>

  <Card title="How a HyperFrames project works" icon="route" href="/concepts">
    `STORYBOARD.md` as a production artifact — where this chapter's plans land, downstream of `BRIEF.md`.
  </Card>
</CardGroup>

<Note>
  **Capstone thread** — the [Level 7 film](/prompting/capstone) stretches this chapter's callback device across its whole runtime: the `<div class="clip">` chip typed in the opening rides the wire through every region and finally snaps into the render slot as the payoff (cut from the film, below).
</Note>

This is the clause in the [full capstone prompt](/prompting/capstone#the-full-prompt-verbatim) that buys the piece — prompt language you can lift for your own video:

> **The clip card** — the `<div class="clip">` typed in the opening travels the whole journey: it slides onto the wire as a clip chip after being typed, rides ahead of the camera between regions (handing itself off — visible leaving one region and arriving in the next), and is the thing that finally renders at the end. It is the protagonist.

<DocsVideo title="HyperFrames video: Capstone Region Render" src="https://static.heygen.ai/hyperframes-oss/docs/images/prompting/capstone-region-render.mp4#t=0.1" loop />

*That clause paying off, rendered — the protagonist chip arriving at the render slot after a full minute on the wire.*

*Next: [Editing existing videos](/prompting/editing-existing-videos) — the editor verbs that turn a first render, storyboard or not, into the twenty edits after it.*
